<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/ff752471-cd0e-4967-b534-dcddb95a4004/461c0e1c-4b40-49ed-bf3e-8e46f6c964e7/Screenshot_2023-01-11_204920.jpg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/ff752471-cd0e-4967-b534-dcddb95a4004/461c0e1c-4b40-49ed-bf3e-8e46f6c964e7/Screenshot_2023-01-11_204920.jpg" width="40px" /> GAME DESIGN

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INSPIRATION & MOODBOARD

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GAME MECHANICS

  1. Wind Simulation: Players can generate winds of varying strengths and directions by dragging or clicking the mouse.
  2. Obstacles and Interaction: If seeds collide with the tree stumps,the game restart. Players must carefully control the wind to prevent seeds from falling into these areas.

GAME GOAL

The objective of each level is to guide the seeds to the suitable place for growth. As you pass the games, the seed grows.

IDEATION

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WORLD BUILDING

I explored how to build terrain in UNITY.

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Then I began to build the scene for the game level.

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CHARACTER BUILDING

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GAME REALIZATION

  1. Put game character in the game scene and add script to it.
  2. Set obstacles in the world.
  3. Make UI for the game.

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GAME VIDEO

The player controls the character to avoid colliding with the tree stump.

seed1.mp4

The player successfully sends the seed to the final destination to grow.

seed2.mp4


NEXT

I plan to create different terrains for increasing game levels. The world encompasses different ecological regions such as forests, mountains, deserts, and even volcanic areas. Players should help the seed successfully across these terrains to help the seed complete its mission.

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