<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/ff752471-cd0e-4967-b534-dcddb95a4004/461c0e1c-4b40-49ed-bf3e-8e46f6c964e7/Screenshot_2023-01-11_204920.jpg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/ff752471-cd0e-4967-b534-dcddb95a4004/461c0e1c-4b40-49ed-bf3e-8e46f6c964e7/Screenshot_2023-01-11_204920.jpg" width="40px" /> GAME DESIGN

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The objective of each level is to guide the seeds to the suitable place for growth. As you pass the games, the seed grows.

I explored how to build terrain in UNITY.

Then I began to build the scene for the game level.







The player controls the character to avoid colliding with the tree stump.
The player successfully sends the seed to the final destination to grow.
I plan to create different terrains for increasing game levels. The world encompasses different ecological regions such as forests, mountains, deserts, and even volcanic areas. Players should help the seed successfully across these terrains to help the seed complete its mission.
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